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| Turret.h |
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| Written by TarinB |
| Saturday, February 13 2010 16:44 |
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#ifndef BTTURRET_H_ #define BTTURRET_H_
#include "WPILib.h" #include <iostream.h> #include "math.h" #include "BaeUtilities.h"
#include "BTRobot.h" #include "BTCamera.h" #include "ControlBoard.h"
class BTTurret { public:
static const int TURRET_FULL_CIRCLE = 1664;
Encoder* turretEnc; Jaguar* turretMotor; BTCamera* camera;
//bool foundColor; bool clLimitPressed; bool ccLimitPressed; bool overridden; bool centered;
BTTurret(ControlBoard*);
//bool FollowCamera(float, bool); bool Update(void); void Override(void); void COTPan(void); void Center(void); bool IsColorFound(void);
private:
int count; static const int ENCODER_FULL_CIRCLE = 128; static const int TURRET_TO_ENCODER_RATIO = 13; static const int TURRET_HALF_CIRCLE = 832; static const int TURRET_QUARTER_CIRCLE = 416;
static const int TURRET_ROTATION_TOLERANCE = 100; //encoder ticks static const float TURRET_ROTATION_TOLERANCE_NORM = 0.05; // 5% of image range
static const int CL_LIMIT_POSITION = 50; static const int CC_LIMIT_POSITION = 1614;
static const float MAX_NO_SLIP_SPEED = 0.5;
DigitalInput* clLimit; DigitalInput* ccLimit; DigitalInput* centerLimit;
ControlBoard* controlBoard;
int ServoToEncRange(float);
};
#endif
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